Star Wars Battlefront II: 2019-2017
Whether it was through harvest feasts or kids paintings on the fridge, this project
allowed me to put my own touch on Star Wars in ways that the main game never did.
Presented from Felucia in 2019 to Crait in 2017.

Article: "DICE: Behind the Art of Battlefield and Battlefront"
Was responsible for the village on Felucia.
Did a mix of 3D and level art.
The annual Harvest Feast had just begun when Separatist forces invaded the little village...
Came up with the concept and created all assets above (except characters/vegetation).
Made all buildings enterable with their own unique flavour.
Visit a youngling painting party or their grandmother's pet snail.
Got to come up with a lot of original props for the interiors. Fun times!
Took the Dreadnought Hangar all the way from whitebox to final polish.
Ceiling was kitbashed with pre-existing pieces.
Created the Thermal Vault chamber and pipeline system on Kessel.
Also made our remade Main Menu environment early 2018.
Did general polish work on Crait. Created the control room and a quick last minute computer.
A couple of extra house shots.
Was a fun challenge to do a realistic take on the cartoon design!

Felucia:
Level Art: Petter Sköld
Level Art: John Troive
Level Art: Michael Andersson
3D Art: Joel Zakrisson
3D Art: Daniel Rocque Bengtsson
3D Art: Maxemilian Roberts
Lighting: Tilmann Milde

Dreadnought:
3D Art: Daniel Rocque Bengtssons
3D Art: Maxemillian Roberts
3D Art: Joel Zakrisson
3D Art: Rebecca Frödén
Level Art: Michael Andersson
Lighting: Tilmann Milde

Kessel:
Level Art: Michael Andersson
Level Art: John Troive
3D Art: Helena Olkevich
3D Art: Joel Zakrisson
Lighting: Tilmann Milde

Main Menu
3D Art: Joel Zakrisson
Lighting: Tilmann Milde

Crait:
Level Art: Johan Jeansson
Level Art: Billy Hallden
Level Art: Michael Andersson
Level Art: Anton Ek
Level Art: Pontus Ryman
3D Art: Joel Zakrisson
3D Art: Helena Olkiewicz
3D Art: Mikael Andersson
3D Art: Daniel Rocque Bengtsson
Lighting: Oscar Carlén, Tillman Milde